package Olivia.olivia3d.light
{
	import Olivia.olivia3d.camera.OCamera;
	
	import flash.events.EventDispatcher;
	
	public class OLight extends EventDispatcher
	{
		public var camera:OCamera; 
		
		public function OLight()
		{
			init();
		}
		
		protected function init():void
		{
			camera = new OCamera();
		}
	}
}